Taking a few minutes to pick up some tips on how to play 10-ball Pool isn’t a bad idea if you love playing 9-ball.
Both are indistinguishable. They’re rotation-style pool games where you have to target the smallest number on the table to work your way up to the highest number.
However, as you’ll see, 10-ball games rules have some differences that make it a little more intriguing than your usual 9ball pool game.
And that’s why advanced pool players love this game.
The Object of the Game
10-ball is a call-shot game played with ten numbered object balls, one to ten, and a cue ball.
For each shot, the 1st ball that the cue ball comes in contact with must be the least numbered ball on the table, but the balls do not need to be pocketed in sequence.
If a player sinks a ball on a legal shot, he stays at the table for another shot, and carries on until he misses, commits a foul, or wins the game by sinking the 10-ball.
Following a miss, the next player has got to shoot from the former player’s position, but if after a foul, the succeeding player can start anywhere on the table with the cue ball.
At the instance one of the players gets the required number of games, the game is over.
Racking the Balls
The balls are arranged in a triangle, with the 1-ball by the base at the triangle’s top, 10-ball in the triangle’s middle, 2-ball & 3-ball randomly placed at the lower corners.
And the remaining balls are randomly distributed all over the rack.
Lag for Break
Decide before the first game who may break first. As in any kind of billiard game, this is always a plus.
The simplest way to achieve this is to lag, which means that you all take a shot from the headrail simultaneously.
The player with the ball that ricochets off the foot rail and lands closest to the headrail wins the first break.
After each game, the players take turns breaking.
Legal Break Shot
The rules for the break shot are similar as for other shots except:
- The breaker must first hit the 1-ball, and either sink a ball or direct no less than four numbered balls to the rail.
- If the cue ball is pocketed or pushed off the table, or if the opening break requirements are not met, then a foul has occurred, and the next player has cue ball in hand somewhere on the table.
- If the breaker makes an object ball to bounce off the table on the break shot, it’s a foul, and the new player has cue ball in hand wherever on the table.
The object ball is sunk (exception: if the object ball is the 10-ball, it is re-spotted).
Push out
If no foul has been committed during the break, the player can decide to play a “push out.”
This means that the player can take a shot, and the rules of striking the wrong ball first and not hitting the boards after contact are ignored.
The following player can then choose whether or not to shoot next, depending on where the push out ends.
Note: Spot the 10-ball if it’s accidentally sunk during the push-out.
Fouls
If a player causes a foul, he must surrender his run at the table, and no pocketed balls on the foul shot are re-spotted (exception: if a pocketed ball is the 10-ball, it is re-spotted).
The next player is given the ball in hand. If a player commits multiple fouls in one shot, these will be counted as a single foul.
Bad Hit
If the first object ball the cue ball touches isn’t the least numbered ball on the table, the shot is a foul.
No Rail
Failure to pocket an object ball is a foul if the cue ball or any numbered balls are not directed to a board after the cue ball touches the object ball.
Cue Ball in Hand
The player can set the cue ball wherever on the table bed, if the cue ball is in hand, except in touch with an object ball.
The player may keep on correcting the position of the cue ball until the shot is taken.
Object Balls Jumped off the Table
A foul occurs when a ball comes to rest off the playing surface, and the ball or balls are pocketed.
This includes any unintentional movement of a ball that results in a ball landing into a pocket.
The accidentally pocketed ball isn’t put back into play, and the next player has cue ball in hand.
If a player hits a ball off the table, and the ball returns to the playing surface after touching a person or object, a foul has occurred (the ball stays on the playing surface).
If no object or person has been touched, the regular rules of the game apply as soon as the ball goes back to the playing surface.
Foot on the Floor
By not having at best a foot on the ground the moment the tip of the cue hits the cue ball is a ball-in-hand foul.
Jump Shot
Every miss on a jump shot is a ball-in-hand foul. A legal jump shot must be performed by a shot through the cue ball (no bouncing or misses).
Moving Ball
A shot, while a ball is moving or spinning, is a foul.
Loss of Game
Opponent Wins
The opponent legally sinks the 10-ball
Three Consecutive Fouls
If, in three repeated shots, a player commits a foul three times without taking an interfering legal shot, the game is lost.
The three fouls have to happen in the same game. Between the second and third fouls, the warning must be given.
A player’s round starts when it is permitted to take a shot and finishes at the end of a shooting where he misses, commits fouls or wins, or if he fouls in-between shots.
End of Game
During the opening break, the game is believed to have started when the cue tip has hit the cue ball. On the break shot, the 1-ball must be legally touched.
The game is concluded when a legal shot ends, where the 10 ball is pocketed, or a player loses the game due to a foul.
Having said that, we hope you find it easy to master the 10-ball game rules laid out in this guide.
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