Spread the love

CROSSNET is one of those unique beach games you can definitely play in the summer.

VOLLEYBALL MEETS FOUR SQUARE: The fast-paced, competitive character of volleyball meets Four Square’s grid-based, elimination-style gameplay in this unique fusion.

Once there, the goal is to be the first player to rack up a total of 11 points while avoiding elimination.

Today, we’ll show you how to play CROSSNET, laying out the rules, describing the equipment you’ll need, and outlining exactly how to rack up those all-important points.

CROSSNET Rules & Game’s Overview

CROSSNET originated from Miami, Florida, USA.

Chris Meade, Greg Meade, and Michael Delpapa are the founders.

In 2017, the group began exploring concepts for a new game that would incorporate elements of both Four-Square and volleyball.

At the time, the squad felt that the United States lacked high-quality and enjoyable beach games.

Chris, Grey, and Michael were all Connecticut residents.

When they constructed CROSSNET, they discovered that the concept had already been trademarked.

The team obtained the rights to the concept, dubbed it ” CROSSNET,” created the regulations, and then relocated to Miami to establish a flourishing business that popularized CROSSNET.

Players: 4+

Age: All ages

Difficulty: Easy

The Requirements

Everything you need is in a complete CROSSNET kit.

  • Adjustable CROSSNET net
  • CROSSNET volleyball
  • Volleyball pump
  • Inner and outer boundary markers
  • All necessary poles, fasteners, and pegs.

The Setup

At this point, the most crucial consideration is the height at which you intend to compete.

Supposing this is to keep the youngsters busy throughout the summer!

You can simply alter the game’s height to suit their age range, or if it’s an adult-only event, set it up for them.

A family game can necessitate adjusting the height so that everyone can enjoy the game at a comfortable level of playability.

The Numbering of Squares

Once the net is in place, the playing field is divided into four sections of equal size.

Afterward, you’ll need to assign a numerical value to each square.

For instance, you can start with 1 in the upper right-hand corner, proceed to the upper left-hand corner with 2, and so on.

Each square is assigned a point value between four and one, with four highest and one lowest.

Following that, place each of your four players in a numbered quadrant and prepare to play.

The Gameplay

The game’s object is to have the ball land in your opponent’s square to eliminate them.

The more time a player spends on the fourth square without making a mistake, the more points they receive.

The following are the basic guidelines for the game:

It’s crucial to keep the layout in mind when establishing the four quadrants.

Each player has a square on the court divided into two halves by outside limits and the lines that run through them.

When the ball lands outside of the playing field, it’s considered in play, and the participant owning that square is eliminated.

However, this rule is reversed for any ball that is hit outside of its designated area of play.

A player is responsible for returning and playing a ball that has crossed the net and landed in their square.

A player must return the ball when it travels over the net, into their square, and then under the net, into another player’s square.

You are permitted to pass your hand beyond the net following an attack hit. Still, the touch must have occurred within your own playing territory.

The ball is served diagonally from the fourth square to the second square at all times.

A spike is not allowed when returning a serve to the player who served it to them from the second square on.

Spikes are permitted after the second square returns the ball.

Only the square’s owner can touch the ball to another court when it enters their square.Owners of the squares where the ball enters are allowed to touch the ball.

If the ball is not touched by the owner, they are out of the game.

During a game, players cannot catch, carry, or hold the ball.

An out occurs when an opponent fails to hit the ball correctly or travels out of bounds. As long as another player hits the ball outside their own square before they do, they are out.

To get the ball back in play, players can only hit it once with their hands before it goes over the net.

An error occurs when an opponent’s goal is allowed to go unnoticed. Anyone on square four has the option of redoing the serve. There can only be one let per set.

Anyone in the fourth square is sent back to the first square or line and must start the game over from the beginning.

If the ball strikes a pole, it is still playable.

How to Eliminate Players

There are a few ways that a player can be eliminated from the game of CROSSNET:

If you miss the net or go outside the designated area when returning a volley.

Allowing the ball to fall to the ground inside their own square after failing to effectively return a volley

Taking a swing at the ball against the rules

Making a bad contact with the ball (for example, with your head, leg, or any other body part)

If any participant gets eliminated, One of the three remaining players moves up a position to take their place.

For instance, should Player 3 be eliminated, 2 would move into the third square, and 1 would move into the second square.

If there were more than four participants, the person in line behind them would enter the first square, starting from the beginning.

To avoid this, if the game had only four participants, the individual eliminated would simply reappear on the first square.

How to Keep Score in CROSSNET

It is possible to gain points once a player has reached Square 4.

When a player gets another person out, or when other players get each other out, a point is awarded.

As a result, the player in the fourth square gets awarded a point whenever the participants in the first three squares get eliminated.

The objective is to reach 11 points and win by two.

The Showdown

Should there be a dispute that cannot be resolved between the participants, the only proper way to resolve, it is through the Showdown.

The Showdown is a two-square mini-game with no specific rules, with the loser being eliminated.

Frequently Asked Questions About CROSSNET

Should a player be eliminated, what happens to their points?

This is up to you and how you wish to play the game.

If the official rules are followed, players retain their points after being eliminated and add to them whenever they rejoin the game and reach Square 4.

Thus, if a player scores 5 points and is eliminated, his next point will be his 6th in total when he returns to Square 4.

Suppose there are a large number of players and keeping track of everyone’s score becomes too difficult. In that case, you can play a variation in which players lose their points and must restart.

The only disadvantage is that the game will likely take longer to complete.

What are the CROSSNET Rules for Hitting the Ball?

You can strike the ball once each turn with your hands alone.

The term “hand” refers to the area between the wrist and the fingertips, including the backs of the hands.

On the other hand, official rules prohibit players from catching, holding, or carrying the ball during play.

Four Square: Alternative to CROSSNET

The rules are identical in that each player takes up residence in a square, from which they fight to remove their opponents and rack up points.

However, the only significant difference between the two games is that this one does not employ a volleyball-style net. Instead, it makes use of an enormous square marked out on the ground (either with tape or rope or even a line etched into the sand).

Instead of striking the ball into the square of an opposing player with an overhead volley!

Four Square demands you to bounce the ball in your own square such that it travels into theirs.

It’s a little different, to be sure, but it’s just as enjoyable in our opinion.


CROSSNET is a portable version of Four-Square and volleyball.

Suppose you want to enhance your volleyball abilities while having fun and being fit. In that case, CROSSNET may be an excellent place to start.

Related Posts