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If you want to enjoy this pastime, it’s important to learn Pinochle card game rules. It’s typically played by three participants that act alone (cutthroat) or four players that partner together.

The American card game derives from a German version of bezique known as binokel (or binocle in French). The meaning of all these terms is eyeglasses (or two-eyes literally) and allegedly represents the scoring combination of queen of spades and jack of diamonds.

This is due to the fact that the title originated with a deck of cards where these courtly characters were represented in profile, which exhibited one eye apiece and thus two eyes when combined.

The title shares similarities with Conquain, Hand, Knee, and Foot, Gin Rummy, Pitty Pat, which are some of the card games for fun you can try out. In this post, we discuss all you know need to know about Pinochle card game rules and guide.

What’s Pinochle All about?

This is a card for two – four players invented in the US. The title, which is also popular in the country, derives from the German version of bezique called Binokel in French. This means eyeglasses or two-eyes in English.

The term two-eyes allegedly describes the original picture cards forming a Pinochle when the game was played for the first time.

Each royal that’s shown on the cards in that specific deck contained one eye showing each in their pictures profile; thus, scoring a pair will produce the two-eyes. An interesting point to note is that the German connection to Pinochle forced Syracuse city in New York to declare the game as illegal during the First World War.

Four players can participate in this game in pairs of two. Three players can also take part in it acting alone. The duration of a Pinochle game can be within 20 – 30 minutes.

Players of all ages can enjoy this pastime, but it’s ideal for teens and adults. If you know how to play similar card-based titles like Pitty Pat, Conquian, Hand Knee and Foot, and Gin Rummy, you’ll find it easier to win Pinochle games.

Object of the Game

In this title, players aim to accumulate 150 points across the game. They do so by winning tricks (which allows them to score the value cards that are taken on tricks) and melding certain combinations of cards with values in points.

Pinochle Card Game Rules: Setting Up

To play, you’ll require two standard decks containing 52 cards, like most card games. We recommend getting this deck of Pinochle cards for a great gaming experience.

Consider keeping a pen and paper handy for writing scores because if you don’t write these down, that can cause confusion while playing. Optionally, you could purchase a Pinochle set if you’re a newbie in the game. Such a set will offer the appropriate amount of cards in addition to scoring guide that’ll help with tallying Pinochle points.

To start the setup, grab two decks and separate these cards: Ace (high); King; Queen; Jack; 10; 9 (low). Ensure you’ve those cards from the two decks, and get rid of the remaining ones, leaving you with 48 cards to play.

Then, each player or team will draw one card from the established Pinochle deck, and the card with the highest value will start the game as the dealer. In a situation where the same card is drawn, the players will draw again until a clear winner emerges.

Whether you’re playing the game in singles or teams, the dealer will draw 12 cards to each player, and cards are to be shown face up always. If you’re playing with 2 players, the remaining unused deck will be taken as the stock and turned over face down.

Pinochle Card Game Rules

There are three parts of this game: the bidding phase, and the melding phase, and the trick-taking phase.

Video Guide

Getting Started with Bidding

The bidding phase represents the beginning of the Pinochle game. Here, players bid on the number of Pinochle points they feel they can make in the round, beginning from 20 points.

Players will either raise the previous or pass, and the highest bidder will choose the specific suit to be the trump. If you’re playing in pairs, then it’s allowed for the winning bidders to swap three cards between their decks, but just three cards to potentially enable forming of melds and earning points.

The Melding Phase

After winning a trick and before taking cards from the stock, a player could form a Pinochle meld using any of the combinations with value as explained below.

To create a meld, a player will place the cards face up on the table, on which they’ll stay they decide to play them, or until the stock is finished.

The melding phase involves players examining their hand to know if they’ve any of the following combinations:

  • Trump Run — 15 points for holding an Ace, King, Queen, Jack, or a 10 of the Trump suit.
  • Royal Marriage — 4 points for holding a King and Queen of the trump suit.
  • Common Marriage — 2 points for holding a King and Queen of the non-trump suit.
  • Nix — 1 point for holding a 9 of the trump suit
  • 4 Aces — 10 points for holding 4 Aces
  • 4 Kings — 8 points for holding 4 Kings
  • 4 Queens — 6 points for holding 4 Queens.
  • 4 Jacks — 4 points for holding 4 Queens.
  • Pinochle — 4 points for holding the Queen of Spades and the Jack of Diamonds
  • Double Trump Run — 150 points for two trump runs
  • 8 Aces — 100 points for holding 8 Aces
  • 8 Kings — 80 points for holding 8 Kings
  • 8 Queens — 60 points for holding 8 Queens
  • 8 Jacks — 40 points for holding 8 Jacks
  • Double Pinochle — 30 points for holding two Pinochles.

You can record points for each team on a Pinochle scoring sheet.

The following restrictions hold for melding:

  • Only a meld may be formed per turn.
  • For each meld, a minimum of one card has to be taken from the player’s hand and put on the table.
  • Once a card has been used to make a meld, it can be reused but only in another class, or in a meld with a higher score within the same class.

After melding, the trick-taking phase starts.

The Trick-Taking Phase

Pinochle involves taking tricks like a number of four-player card games out there.

In this stage, players put cards in the center of the table, hoping to outrank the others and take the trick. The player that created the contract will put the first lead card on the table, and others have to follow suit moving clockwise.

If they fail to do so, then they’ve to play a trump card. In a situation whereby they can’t do that too, they may play any Pinochle card. At all times, players also have to play a higher card than the previous one if they can.

These are the possible ways of scoring points in this phase: Each Ace, King, and 10 in tricks a player wins carries one point each. Also, taking the lowest trick is worth one point.


You could record the score with pencil and paper or use chips instead. If you prefer the latter option, it’s possible to have a central pile from which each player will take enough chips for representing the number of points they earn.

Alternatively, you could offer each player chips that stand for 1000 points from which the suitable chips are drawn as points are earned.

When melds are created, they’re scored. Scores for cards that are taken in tricks are added after the play becomes complete with the cards counted. In such a count, seven points or more is taken as 10.

For instance, 87 points will be scored as 90. If a player earns 126 points and the other 124, or if each of them earns 125 points, these scores are taken as only 120 each as the other 10 points will be lost.


Every deal may be regarded as a game, and the player with the highest points becomes the winner. Alternatively, you can play a match to 1000 points accumulated in a series of deals. When a player has earned 1000 points or more and the opposing player less than 1000 points, the winner of the game is the former.

If each player earns 1000 points or more when the play of any hand ends, play proceeds for a match of 1250 points, even if a player earns 1130, for instance, while the other scores 1000. If the two players have more than 1250 points when one hand comes to an end, play will continue for a 1500-point game, and so on.

But such a scenario is few and far between since either player is allowed during the game to declare themselves out.

What Does Declaring Out Mean?

Any player may choose to declare out at any time during the play. When that happens, play will stop and the players’ tricks are counted. As a matter of fact, if the player earns 1000 points or more, they’ll become the winner, even if their opponent has a greater score.

In a situation where the claimant earns less than 1000 points, then they’ll lose that game. If the points of the game have been increased to 1250, 1500, or more, a player could declare out at that score.

Pinochle Card Game Rules: Variations

These are some variations on the title:


This is a three-person, no-team variant of Classic Pinochle. To get started,15 cards are dealt to each of the players in sets of three cards. The fourth set to be dealt is positioned face down to create a widow.

Then, bidding will start as it’s done in the classic version of the game. The player that makes bid will get the widow and creates Pinochle melds with as many cards as possible. The player that made the bid will then discard any three of their un-melded cards.

Play then continues normally. The point, melding, and trick-taking rules for the classic variation of the game are applicable.


In Check Pinochle — which is a gambling version of Cut-Throat — players will keep tabs on checks in addition to following the general rules of Cut-Throat Pinochle. Checks are specialty points corresponding to a cash value.

They’re separate from Pinochle points. These are different ways through which players can win checks:

  • Doing a trump run in the melding phase gives one check
  • Having a roundtable (which is a marriage in each suit) in the melding phase of the game is two checks
  • Each Ace in tricks a player wins gives one check
  • Having a double pinochle in the melding phase gives one check
  • A participant that plays the hand and loses has lost and will earn one check
  • Having these cards — double Aces, double Kings, double Queens, or double Jacks — in the melding phase gives two checks
  • Holding 7 nines when melding gives five checks
  • Becoming the winner of the game gives five checks.

Players determine the dollar value of a check before the game starts, and it’s mostly around one dollar.

FAQs about Pinochle Card Game Rules

If a player is unable to follow suit, do they have trump?

Yes. If they can’t follow suit or play trump, they can slough off any card they would like to discard.

What does a round robin mean?

It’s also called Marriages Around. The term implies you’ve a marriage of each suit in your meld.


To become a pro in this pastime, it’s crucial to learn Pinochle card game rules. It was invented in the United States and is a popular title in the country.

Pinochle, which takes two – four players, is enthralling like most other three-player card games out there. To play, all you need is two decks of Pinochle cards. The American card game is a derivative of a German version of bezique known as binokel (or binocle in French).

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